
"I want to democratize access to learning resources for video game development"
Nathaly Setareh Kalantar Cuellar
Communicator / Video Game Developer
📌 Bachelor Cum Laude in Communication from the University of Lima, specializing in Video Games, Advertising and Audiovisual Post-production.
🎮I work in various areas of the video game industry: Game Design, Production, UI & UX Design, 3D Modeling and Animation, and Marketing.
🚀Developer of Perú Party , my thesis project, the first Peruvian dance video game in virtual reality.
💡As a Women in Games Ambassador and mentor at Girls Who Game (Microsoft, Dell and Intel), I promote inclusion in the sector. I am also in charge of the Communications area and develop cultural campaigns with the Peruvian Video Game Association (CVA) .
She Got Game Program
I was selected by Pro Helvetia, the Swiss foundation for arts and culture, as part of the She Got Game program, which supports female talent in the video game industry.
Thanks to this recognition, I will represent Peru at Gamescom 2025 (Cologne, Germany) as part of the official SwissGames delegation.

Games Leadership Blueprint
I was part of the Games Leadership Blueprint, a program focused on leadership within the video game industry, supported by a scholarship from the Games Leadership Network.
I learned strategies to lead creative teams, make purposeful decisions, and build a strong studio vision.

Skills

Game Design
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Mechanic Design
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Systems Design
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Narrative Design
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Documentation (High Concept, GDD, Level Design Document)
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Playtesting
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Gamification

QA
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User Experience Design and Testing
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Research and Data analysis

Production
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SCRUM Development
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Market Research
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Documentation (Product Backlog, Roadmap, Ganntt Chart, Pitch Deck)

Programming
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Implementation of assets on Unity
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Proficient in Unity for both 2D and 3D game development.
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Intermediate C#

Art
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3D Modeling and Animation
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UI Design and Wireframing
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Motion Graphics
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Graphic Design
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Branding
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Photo-Montages (Surrealism, Product Design, Matte Painting, Mockups)

Communications
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Content Creation
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Digital Marketing
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Community Management
Featured Projects

Peru Party
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Producer
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Game Designer
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Art Director
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UI & UX Designer
Description: Perú Party is a 3D dancing virtual reality videogame featuring peruvian typical music from independent artists.
Platform: Virtual Reality (MetaQuest)
Softwares: Adobe Illustrator, Adobe Photoshop, 3ds Max, Blender, Unity
Responsabilities
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Conducted research and benchmarking of similar games.
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Designed choreography to enhance VR user experience.
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Developed core game systems: points, scoring, and key moments.
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Determined the overall art style.
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Modeled and animated 3D characters and environments.
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Designed UI for menus and HUD.
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Led testing and bug reporting.
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Created a pitch deck for presentations.
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Developed the game’s landing page.
Loonchies
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Producer
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Game Designer
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Marketing
Description: Loonchies is a 2.5D mobile game that combines a tycoon setting with pet-care features, which you’ll have to build facilities to satisfy the necessities of your loonchies: silly little creatures that can’t survive on their own.
Platform: Mobile (Android)
Softwares: Adobe Illustrator, Adobe Photoshop, Figma
Responsabilities
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Conducted research and benchmarking of similar games.
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Developed core systems: creature needs, life system, rewards, game currency, and progression.
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Created the main narrative: synopsis and character dialogues.
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Organized Gantt charts and outlined development milestones.
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Scrum Master: sprint planning, backlog management, and retrospectives.
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Created a pitch deck for publishers.
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Developed a landing page to showcase the game.


Mystos
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Art Director
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Game Designer
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Producer
Description: Mystos is a 3D hidden-object point & click game in which you’ll have to find the hidden objects from latin-american popular legends, in order to rebuild the story.
Platform: PC (Windows, iOS, Web)
Softwares: 3ds Max, Blender, Unity
Responsabilidades
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Designed core mechanics: camera perspectives, animations, hiding spots.
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Crafted and balanced level design and layout.
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Conducted playtesting and adjusted gameplay mechanics for balance.
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Modeled 3D environments and objects.
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Led the art direction for the game's visual style, selecting the color palette and designing the textures to enhance the overall aesthetic.
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Designed the game's itch.io webpage for promotion.
Tom8-0
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Producer
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3D Artist
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UI & UX Designer
Description: Tom8-0 is a typing game where you control a small robot that loves plants. But be careful! If you don't complete the word in time, it will explode!
Platform: PC (Windows, Web)
Softwares: Adobe Illustrator, Adobe Photoshop, 3ds Max, Unity
Responsabilities
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Conducted research and benchmarking of similar games.
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Led the game development during the first phase of the game jam.
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Designed the first version of the UI for menus and HUD.
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Modeled the 3D environment.
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Developed a pitch deck and scripted, recorded, and edited its video version.
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Designed the game's itch.io page.


A knit in the museum
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Programmer
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Game Designer
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Producer
Description: A knit in the museum is a 2D stealth platformer in which you’ll be trapped inside textiles from around the world, and your mission is to escape before the museum closes its doors, while evading the guard.
Platform: PC (Windows)
Softwares: Unity (C#), Visual Studio Code
Responsabilities
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Designed and implemented key mechanics: item collection, stealth & hide, and time-limited levels.
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Coded player movement and hiding mechanics.
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Developed the tutorial system for smooth onboarding.
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Integrated dialogue animations for narrative enhancement.
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Created and programmed all game menus for intuitive navigation.
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Identified and resolved bugs to ensure a polished game.
Interviews
Some appearances I had in the media and press:
Let's talk!
If you're interested in contacting me, learning more about my projects, or just having a chat...
feel free to leave me a message!
(+51) 977 317 061