
"I want to democratize access to learning resources for video game development"
Nathaly Setareh Kalantar Cuellar
Communicator / Video Game Developer
📌 Bachelor Cum Laude in Communication from the University of Lima, specializing in Video Games, Advertising and Audiovisual Post-production.
🎮I work in various areas of the video game industry: Game Design, Production, UI & UX Design, 3D Modeling and Animation, and Marketing.
🚀Developer of Perú Party , my thesis project, the first Peruvian dance video game in virtual reality.
💡As a Women in Games Ambassador and mentor at Girls Who Game (Microsoft, Dell and Intel), I promote inclusion in the sector. I am also in charge of the Communications area and develop cultural campaigns with the Peruvian Video Game Association (CVA) .
Skills

Game Design
-
Mechanic Design
-
Systems Design
-
Narrative Design
-
Documentation (High Concept, GDD, Level Design Document)
-
Playtesting
-
Gamification

QA
-
User Experience Design and Testing
-
Research and Data analysis

Production
-
SCRUM Development
-
Market Research
-
Documentation (Product Backlog, Roadmap, Ganntt Chart, Pitch Deck)

Programming
-
Implementation of assets on Unity
-
Proficient in Unity for both 2D and 3D game development.
-
Intermediate C#

Art
-
3D Modeling and Animation
-
UI Design and Wireframing
-
Motion Graphics
-
Graphic Design
-
Branding
-
Photo-Montages (Surrealism, Product Design, Matte Painting, Mockups)

Communications
-
Content Creation
-
Digital Marketing
-
Community Management
Featured Projects

Peru Party
.png)
Producer
.png)
Game Designer
.png)
Art Director
.png)
UI & UX Designer
Description: Perú Party is a 3D dancing virtual reality videogame featuring peruvian typical music from independent artists.
Platform: Virtual Reality (MetaQuest)
Softwares: Adobe Illustrator, Adobe Photoshop, 3ds Max, Blender, Unity
Responsabilities
-
Conducted research and benchmarking of similar games.
-
Designed choreography to enhance VR user experience.
-
Developed core game systems: points, scoring, and key moments.
-
Determined the overall art style.
-
Modeled and animated 3D characters and environments.
-
Designed UI for menus and HUD.
-
Led testing and bug reporting.
-
Created a pitch deck for presentations.
-
Developed the game’s landing page.
Loonchies
.png)
Producer
.png)
Game Designer
.png)
Marketing
Description: Loonchies is a 2.5D mobile game that combines a tycoon setting with pet-care features, which you’ll have to build facilities to satisfy the necessities of your loonchies: silly little creatures that can’t survive on their own.
Platform: Mobile (Android)
Softwares: Adobe Illustrator, Adobe Photoshop, Figma
Responsabilities
-
Conducted research and benchmarking of similar games.
-
Developed core systems: creature needs, life system, rewards, game currency, and progression.
-
Created the main narrative: synopsis and character dialogues.
-
Organized Gantt charts and outlined development milestones.
-
Scrum Master: sprint planning, backlog management, and retrospectives.
-
Created a pitch deck for publishers.
-
Developed a landing page to showcase the game.


Mystos
.png)
Art Director
.png)
Game Designer
.png)
Producer
Description: Mystos is a 3D hidden-object point & click game in which you’ll have to find the hidden objects from latin-american popular legends, in order to rebuild the story.
Platform: PC (Windows, iOS, Web)
Softwares: 3ds Max, Blender, Unity
Responsabilidades
-
Designed core mechanics: camera perspectives, animations, hiding spots.
-
Crafted and balanced level design and layout.
-
Conducted playtesting and adjusted gameplay mechanics for balance.
-
Modeled 3D environments and objects.
-
Led the art direction for the game's visual style, selecting the color palette and designing the textures to enhance the overall aesthetic.
-
Designed the game's itch.io webpage for promotion.
Tom8-0
.png)
Producer
.png)
3D Artist
.png)
UI & UX Designer
Description: Tom8-0 is a typing game where you control a small robot that loves plants. But be careful! If you don't complete the word in time, it will explode!
Platform: PC (Windows, Web)
Softwares: Adobe Illustrator, Adobe Photoshop, 3ds Max, Unity
Responsabilities
-
Conducted research and benchmarking of similar games.
-
Led the game development during the first phase of the game jam.
-
Designed the first version of the UI for menus and HUD.
-
Modeled the 3D environment.
-
Developed a pitch deck and scripted, recorded, and edited its video version.
-
Designed the game's itch.io page.


A knit in the museum
.png)
Programmer
.png)
Game Designer
.png)
Producer
Description: A knit in the museum is a 2D stealth platformer in which you’ll be trapped inside textiles from around the world, and your mission is to escape before the museum closes its doors, while evading the guard.
Platform: PC (Windows)
Softwares: Unity (C#), Visual Studio Code
Responsabilities
-
Designed and implemented key mechanics: item collection, stealth & hide, and time-limited levels.
-
Coded player movement and hiding mechanics.
-
Developed the tutorial system for smooth onboarding.
-
Integrated dialogue animations for narrative enhancement.
-
Created and programmed all game menus for intuitive navigation.
-
Identified and resolved bugs to ensure a polished game.
Interviews
Some appearances I had in the media and press:
Let's talk!
If you're interested in contacting me, learning more about my projects, or just having a chat...
feel free to leave me a message!
(+51) 977 317 061